01.21.10
5 Questions for The Wonderfactory on the Apple Tablet
1. The Wonderfactory really made a splash with the SI prototype video - it introduced TWF to a lot of new people. Where did TWF come from and what is The Wonderfactory really good at?TWF was created about 5 years ago by myself and my creative partner, Joe McCambley. The two of us had worked together at Modem Media and then at AOL. The Wonderfactory has built its reputation on creating experiences for large-scale content sites like Marthastewart.com, webmd.com, newsweek.com, foodnetwork.com, nationalgeographic.com and life.com, to name a few. These sites are designed to entice the audience back habitually - daily, weekly, and monthly for years. At the end of the day we are an ideas company that has a talented, seasoned staff that execute wonderfully at strategy, UI, visual design, and project management for developing online, mobile, and tablet-based consumer experiences.
The TOC could include the magazine content alongside real-time news and stats.
2. Assuming you have not held one in your hands (dramatic pause here), and the fact that you guys have spent considerable time thinking about what the iTablet might be, what are some of the key assumptions you made about the capabilities of the iTablet? And what do you eventually hope it will become?We have not held the mysterious iTablet in our hands; like most, we can only speculate what Apple might announce on January 27. We have spent a considerable amount of time thinking about what kind of functionality these new color tablets might have when they come to market. The assumptions we made for the SI demo was that the Apple tablet would use a more advanced and evolved version of the iPhone SDK. So we developed the SI prototype based on the iPhone SDK on steroids.
As we continue to explore what type of capabilities these tablets might have, we have broken the experience down into 3 flavors so far:
1. Browser only based tablets: Publishers could use some Adobe products, HTML 5 or develop an Android app to deliver a magazine experience
2. Full Windows 7 tablet: Publishers could use some Adobe products, HTML 5 or develop an Android app to deliver a magazine experience
3. The Apple tablet: Publishers would have to use the Apple tablet SDK to create the best experience
I hope that the tablets released over the next year have the capability to deliver new experiences and products that are more personal, tactile, and emotional, and that encourage brands to develop a much more premium design aesthetic than the typical website out there.
In the "flip view" Users flip through the magazine's story openers.
3. In developing the SI prototype, tell us a little about the approach to brainstorming you went through to define a different and unique user experience for a new form of publishing?We have been working on a few approaches. The SI prototype was based on our most literal magazine experience approach. Our philosophy was that this new SI product would be 100% of the print magazine and about 30-40% of the website content, and that about 25% of the content would be completely unique to the tablet.
I believe that most tablets will not be taken everywhere like a smartphone. I think tablets will be used primarily at home in a living room or bedroom and that the experiences will be more intimate in that users might spend hours with them, being entertained and educated, and spending longer periods of time reading, playing, watching, and interacting. Perhaps publishers will develop experiences that blend seamlessly across a tablet, a smartphone, and a desktop so that a user can interact with a single brand wherever they might be.
With the SI prototype we wanted to keep the visual aesthetic of the SI magazine but highly design it for a tablet's size and resolution. It was important to be able to stream live news, scores, and stats so the user would have the most up-to-date experience, encouraging them to engage with the product multiple times during a week. It was also very important that this new experience be highly curated like the magazine (unlike the web, which generally is a huge firehouse of content).
Interest in a photo could pull up a "contextual menu" where a User could go deeper into a subject, share it, favorite it and more.
4. Unlike websites, the presentation for the tablet seems very similar to the "magazine experience." What would you say is an ideal skill set needed in designing an iTablet magazine?Using the SI prototype as the example, we think that a blended team from the print magazine and the website team made up the best possible skill sets. For SI, the magazine creative team developed all of the page layouts while The Wonderfactory worked closely with them in developing the navigation, the finger gestures, and all of the ways of making each section interactive - as Terry McDonell (Editor of the Sports Illustrated Group) calls it, "the ride" - a reading and visual experience that is deep and at some points, thrilling. The SI prototype is truly a wonderful blend of print design and interactive design talent.
Users could manage their Fantasy Football league here, just one of several game-like ideas that could enhance the experience beyond the "printed" word.
5. This device + magazine publishing is being called a game changer. How do you think the business model of how magazines are purchased and consumed will change? And, related to that, do you think publications will be able to publish digital editions on the same schedule as the print editions or, more importantly, will they need to anymore?There are a bunch of smart people working on all types of business models for the magazine tablet products. Personally I think there will be models that are similar to what is out there in the industry today - like single issue and subscription models - but I also can imagine that there will be models that are new and blended with more traditional approaches. I am not sure if there would be a per-article model; perhaps this could be a potential model if there are a bunch of articles and experiences aggregated from multiple magazines around a topic that is interesting to a consumer.
For many magazine types, like food/recipes, fashion, shopping, house and home, etc., the archive of years' worth of issues becomes more important than a single issue because of the depth of content that might be relevant to a user when they are engaging with their favorite brands around a situation, project, or topic that is relevant to them at that time.
I believe that these new digital editions will be updated daily or hourly with new content, and that once a month or once a week (depending on the publishing schedule of an individual magazine) a robust push of new content will be delivered from the entire issue of the print magazine and potentially new, original tablet-only content.
I think that the more literal approach to developing a magazine experience on a tablet is one of the smart directions to go, especially since it might be a smoother transition from print to digital with a much better visual experience than the web. But as creative companies and individuals experiment with new interfaces over time I can see a tablet magazine experience evolving into a completely original form that has no constraints of the printed page.
The tablet world is much like the wild wild west at this moment in time. The Wonderfactory is excited to be one of the pioneers collaborating with publishers and media companies to help re-invent magazine and content experiences.
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Special thanks to SPD member Eric Goeres for his keen input on this piece.
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If you have a content Web site redesign, feature, applet or new product that is noteworthy or has recently launched, email me at schrynemakers@gmail.com.
Paul Schrynemakers is a longtime SPD member and has been an product developer and creative director of interactive media for 17 years at Voyager, Time Inc, iVillage, and currently Rodale's digital media group.
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